
At the campaign's conclusion on September 14, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000. Rather than pursue investor funding, Planetary Annihilation 's developer Uber Entertainment chose to use the crowdfunding site Kickstarter for their financial backing. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into PlayFab, Uber Entertainment's back-end server network. Īccording to Mavor, while game visualization began in May 2012, three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, did the narrations for Planetary Annihilation as well. The game's art style was created by Steve Thompson, who also previously worked on Total Annihilation and Supreme Commander. Jon Mavor wrote the graphics engine for Total Annihilation, and was also the lead programmer on Supreme Commander. The player(s) lose when their last commander is destroyed. In development updates, Mavor has commented that "a million" in-game units is a design goal of the development team. The game's creators stated that Planetary Annihilation will resemble something of the 1997 real-time strategy Total Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. These planets are dynamic in that they can be 'annihilated' using other planets or catalysts, a major focus for Uber Entertainment. Players will be able to conquer other planets and even entire systems on maps said to include "hundreds of worlds", through the Galactic War. Planetary Annihilation features a planet-based map system with different types of planets and asteroid like moons. However, at release 40-player matches were not yet available.
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In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy matches with potentially 40-players.

maintains development of both Planetary Annihilation and Planetary Annihilation: Titans via ongoing content additions and balance changes. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015. Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. Uber Entertainment (prior to August 18, 2018)
